Fixed mirrored bricks in 'next bricks' window.
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@@ -73,10 +73,10 @@ function TetrisGame(canvasId, linesCounterId, nextBricksCanvasId) {
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for (var counter = 0; counter < this.nextBrickArray.length; counter++) {
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var nextBrickId = this.nextBrickArray[(this.nextBrickArrayIndex + counter) % this.nextBrickArray.length];
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var shape = this.brickShape(nextBrickId, 2);
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var shape = this.brickShape(nextBrickId, 0);
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for (var i = 0; i < 4; i++) {
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var x = 2 + shape[i][0];
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var y = this.nextBricksCanvas.sHeight - (counter * 5 + 3 + shape[i][1]);
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var y = this.nextBricksCanvas.sHeight - (counter * 5 + 3 - shape[i][1]);
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this.nextBricksCanvas.drawRectangle(x,y,this.bricks[nextBrickId]);
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}
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