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started with video
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@@ -0,0 +1,48 @@
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<html>
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<body>
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<!-- 1. The <div> tag will contain the <iframe> (and video player) -->
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<div id="player"></div>
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<script>
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// 2. This code loads the IFrame Player API code asynchronously.
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var tag = document.createElement('script');
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tag.src = "http://www.youtube.com/player_api";
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var firstScriptTag = document.getElementsByTagName('script')[0];
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firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
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// 3. This function creates an <iframe> (and YouTube player)
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// after the API code downloads.
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var player;
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function onYouTubePlayerAPIReady() {
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player = new YT.Player('player', {
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height: '390',
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width: '640',
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videoId: 'u1zgFlCw8Aw',
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controls: 0,
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border: 0,
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events: {
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'onReady': onPlayerReady,
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'onStateChange': onPlayerStateChange
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}
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});
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}
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// 4. The API will call this function when the video player is ready.
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function onPlayerReady(event) {
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event.target.playVideo();
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}
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// 5. The API calls this function when the player's state changes.
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// The function indicates that when playing a video (state=1),
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// the player should play for six seconds and then stop.
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function onPlayerStateChange(event) {
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if (event.data == YT.PlayerState.ENDED) {
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// restart timer
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}
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}
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function stopVideo() {
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player.stopVideo();
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}
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</script>
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</body>
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</html>
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@@ -0,0 +1,45 @@
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/* pasted from youtube API docs: http://code.google.com/apis/youtube/iframe_api_reference.html#Loading_a_Video_Player */
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function insertYouTubeIFrame() {
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// 2. This code loads the IFrame Player API code asynchronously.
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var tag = document.createElement('script');
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tag.src = "http://www.youtube.com/player_api";
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var firstScriptTag = document.getElementsByTagName('script')[0];
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firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
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}
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// 3. This function creates an <iframe> (and YouTube player)
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// after the API code downloads.
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var player;
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function onYouTubePlayerAPIReady() {
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player = new YT.Player('player', {
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height: '390',
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width: '640',
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videoId: 'u1zgFlCw8Aw',
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events: {
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'onReady': onPlayerReady,
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'onStateChange': onPlayerStateChange
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}
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});
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}
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// 4. The API will call this function when the video player is ready.
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function onPlayerReady(event) {
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event.target.playVideo();
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}
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// 5. The API calls this function when the player's state changes.
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// The function indicates that when playing a video (state=1),
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// the player should play for six seconds and then stop.
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var done = false;
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function onPlayerStateChange(event) {
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if (event.data == YT.PlayerState.PLAYING && !done) {
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setTimeout(stopVideo, 6000);
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done = true;
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}
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}
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function stopVideo() {
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player.stopVideo();
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}
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@@ -1,6 +1,10 @@
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{% if now_playing %}
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{% if now_playing.image %}
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<img src="{{ now_playing.image}}" class="now_playing" /><br />
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{% if now_playing.video %}
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<iframe src="{{ now_playing.video }}" width="100%" height="100%" />
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{% else %}
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{% if now_playing.image %}
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<img src="{{ now_playing.image}}" class="now_playing" /><br />
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{% endif %}
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{% endif %}
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<img src="{{ MEDIA_URL}}eq.gif" /> {{ now_playing.artist}} - {{ now_playing.title }} ♪♫<br />
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{% else %}
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@@ -35,12 +35,19 @@ def get_now_playing(request):
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user = get_lastfmuser()
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track = user.get_now_playing()
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now_playing = []
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video = ""
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if not track is None:
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artist = track.get_artist()
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image = artist.get_images(limit=1)
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if len(image) > 0:
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image = image[0].sizes.original
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now_playing = { 'artist': artist.get_name(), 'title': track.get_title(), 'image': image}
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now_playing = {
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'artist': artist.get_name(),
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'title': track.get_title(),
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'image': image,
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'video': video
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}
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return render_to_response("public/now_playing.html", {'now_playing':now_playing}, context_instance=RequestContext(request));
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# Mock views
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