Moved some code.
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8526bfd916
commit
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+22
-23
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+7
-18
@@ -1,4 +1,4 @@
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function TetrisCanvas(id, width, height, linesId) {
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function TetrisCanvas(canvasId, width, height) {
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/***********/
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/* Colors: */
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/***********/
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@@ -28,9 +28,6 @@ function TetrisCanvas(id, width, height, linesId) {
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this.sWidth = width;
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this.sHeight = height;
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/* Score box: */
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this.linesElement = 0;
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/**************/
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/* Functions: */
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/**************/
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@@ -54,27 +51,19 @@ function TetrisCanvas(id, width, height, linesId) {
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}
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}
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this.updateLines = function(newLines) {
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if (this.linesElement != 0) {
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this.linesElement.html(newLines);
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}
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}
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/***************/
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/* Constructor */
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/***************/
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this.TetrisCanvas = function(id, linesId) {
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var canvas = document.getElementById(id);
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this.pxHeight = $("#"+id).height();
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this.pxWidth = $("#"+id).width();
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this.TetrisCanvas = function(canvasId) {
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var canvas = document.getElementById(canvasId);
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this.pxHeight = $("#"+canvasId).height();
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this.pxWidth = $("#"+canvasId).width();
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this.pxRectSize = (this.pxWidth - (this.pxSeparatorSize * this.sWidth)) / (this.sWidth);
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this.context = canvas.getContext("2d");
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if (linesId) {
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this.linesElement = $("#"+linesId);
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}
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}
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this.TetrisCanvas(id, linesId);
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this.TetrisCanvas(canvasId);
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}
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@@ -1,4 +1,4 @@
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function TetrisGame(id, linesId) {
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function TetrisGame(canvasId, linesCounterId, nextBricksCanvasId) {
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/*********/
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/* Enum: */
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/*********/
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@@ -32,7 +32,8 @@ function TetrisGame(id, linesId) {
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this.width = 10;
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this.height = 15;
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this.canvas = new TetrisCanvas(id, this.width, this.height, linesId);
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this.canvas = new TetrisCanvas(canvasId, this.width, this.height, linesCounterId, nextBricksCanvasId);
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this.lineCounterElement = 0;
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this.board = createArray(this.width, this.height);
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this.currentBrickId = 0;
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@@ -265,6 +266,12 @@ function TetrisGame(id, linesId) {
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}
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}
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}
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this.updateLineCounter = function() {
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if (this.lineCounterElement != 0) {
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this.lineCounterElement.html('' +this.linesCleared);
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}
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}
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this.doTurn = function() {
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this.drawLock();
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@@ -279,7 +286,7 @@ function TetrisGame(id, linesId) {
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}
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this.linesCleared += filledLines.length;
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this.canvas.updateLines(this.linesCleared);
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this.updateLineCounter();
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this.drawUnlock();
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this.redraw();
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@@ -303,7 +310,10 @@ function TetrisGame(id, linesId) {
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/****************/
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/* Constructor: */
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/****************/
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this.TetrisGame = function(id) {
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this.TetrisGame = function() {
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// Find the line counter element if defined:
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this.lineCounterElement = $('#' +linesCounterId);
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// Initialize the board:
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for (var y = 0; y < 15; y++) {
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for (var x = 0; x < 10; x++) {
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@@ -318,5 +328,5 @@ function TetrisGame(id, linesId) {
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this.getNextCurrentBrick();
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};
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this.TetrisGame(id);
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this.TetrisGame();
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}
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