Classes and stuff.
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@@ -1,7 +1,16 @@
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<html>
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<head>
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<script src="jquery-1.7.1.js"></script>
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<script src="tetris-canvas.js"></script>
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<script src="tetris.js"></script>
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<style>
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#tetris-board {
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background-color:black;
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margin-left:auto;
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margin-right:auto;
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}
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</style>
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</head>
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<body>
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@@ -0,0 +1,45 @@
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function TetrisCanvas(id) {
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/********************/
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/* Global variables */
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/********************/
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/* Pixel-dependant: */
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this.pxWidth = -1;
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this.pxHeight = -1;
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this.pxRectSize = -1;
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this.pxSeparatorSize = 2;
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this.context = null;
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/* Segment-dependant: */
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this.sWidth = 10;
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this.sHeight = 15;
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/**************/
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/* Functions: */
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/**************/
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this.drawRectangle = function(x, y, color) {
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var topLeftCornerX = x*(this.pxSeparatorSize+this.pxRectSize);
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var topLeftCornerY = this.pxHeight - (y + 1) * (this.pxSeparatorSize + this.pxRectSize) + this.pxSeparatorSize;
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this.context.beginPath();
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this.context.rect(topLeftCornerX, topLeftCornerY, this.pxRectSize, this.pxRectSize);
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this.context.fillStyle = color;
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this.context.fill();
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}
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/***************/
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/* Constructor */
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/***************/
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this.TetrisCanvas = function(id) {
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var canvas = document.getElementById(id);
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this.pxHeight = $("#"+id).height();
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this.pxWidth = $("#"+id).width();
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this.pxRectSize = (this.pxWidth - (this.pxSeparatorSize * this.sWidth)) / (this.sWidth);
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this.context = canvas.getContext("2d");
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}
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this.TetrisCanvas(id);
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}
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@@ -1,44 +1,8 @@
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/********************/
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/* Global variables */
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/********************/
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/* Pixel-dependant: */
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var pxWidth = 168;
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var pxHeight = 253;
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var pxSeparatorSize = 2;
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var pxRectSize = 15;
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var context = null;
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/* Segment-dependant: */
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var sWidth = 10;
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var sHeight = 15;
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var segments = 0;
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/**************/
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/* Functions: */
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/**************/
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function drawRectangle(x, y, color) {
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var topLeftCornerX = x*(pxSeparatorSize+pxRectSize);
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var topLeftCornerY = pxHeight - y*(pxSeparatorSize+pxRectSize);
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context.beginPath();
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context.rect(topLeftCornerX, topLeftCornerY, pxRectSize, pxRectSize);
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context.fillStyle = color;
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context.fill();
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}
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/**********/
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/* "Main" */
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/**********/
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$(document).ready(function() {
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var canvas = document.getElementById("tetris-board");
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context = canvas.getContext("2d");
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drawRectangle(0,0,"blue");
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drawRectangle(1,1,"red");
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drawRectangle(2,2,"red");
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drawRectangle(3,1,"red");
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});
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var canvas = new TetrisCanvas("tetris-board");
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canvas.drawRectangle(0,0,"blue");
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canvas.drawRectangle(1,1,"red");
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canvas.drawRectangle(2,2,"red");
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canvas.drawRectangle(3,1,"red");
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});
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