Archived
Adds room height, angle the camera
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98a32af5c2
commit
6084be227d
1 file changed
+9
-6
@@ -16,7 +16,10 @@ document.body.appendChild( renderer.domElement );
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var green_color = 0x00ff00;
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var red_color = 0xff0000;
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var material = new THREE.MeshBasicMaterial( { color: green_color, wireframe: true } );
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var red_material = new THREE.MeshBasicMaterial( { color: red_color, wireframe: true } );
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var red_material = new THREE.MeshBasicMaterial( { color: red_color } );
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// rooms
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var room_height = 120;
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function render() {
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var i = 0;
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@@ -37,7 +40,7 @@ function onRoomData(data) {
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var cube;
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// geometry
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var geometry = new THREE.PlaneGeometry(room.dimensions.width, room.dimensions.height);
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var geometry = new THREE.BoxGeometry(room.dimensions.width, room.dimensions.height, room_height);
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if(typeof room.number == "object" && (room.number.indexOf("428") > -1 || room.number.indexOf("429") > -1) ) {
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// KAK
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@@ -54,12 +57,12 @@ function onRoomData(data) {
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scene.add( cube );
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}
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camera.position.z = 1000;
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camera.position.x = 500;
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camera.position.y = -500;
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camera.position.z = 400;
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camera.position.x = 450;
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camera.position.y = -1600;
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camera.rotation.x = 60 * (Math.PI / 180);
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//camera.lookAt(scene.position);
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//camera.rotation.z = -270 * (Math.PI / 180);
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render();
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}
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