Adds room height, angle the camera

This commit is contained in:
nikolark committed 2014-05-26 23:55:39 +02:00
1 parent 98a32af5c2
commit 6084be227d
1 file changed
+9 -6
+9 -6
View File
@@ -16,7 +16,10 @@ document.body.appendChild( renderer.domElement );
var green_color = 0x00ff00;
var red_color = 0xff0000;
var material = new THREE.MeshBasicMaterial( { color: green_color, wireframe: true } );
var red_material = new THREE.MeshBasicMaterial( { color: red_color, wireframe: true } );
var red_material = new THREE.MeshBasicMaterial( { color: red_color } );
// rooms
var room_height = 120;
function render() {
var i = 0;
@@ -37,7 +40,7 @@ function onRoomData(data) {
var cube;
// geometry
var geometry = new THREE.PlaneGeometry(room.dimensions.width, room.dimensions.height);
var geometry = new THREE.BoxGeometry(room.dimensions.width, room.dimensions.height, room_height);
if(typeof room.number == "object" && (room.number.indexOf("428") > -1 || room.number.indexOf("429") > -1) ) {
// KAK
@@ -54,12 +57,12 @@ function onRoomData(data) {
scene.add( cube );
}
camera.position.z = 1000;
camera.position.x = 500;
camera.position.y = -500;
camera.position.z = 400;
camera.position.x = 450;
camera.position.y = -1600;
camera.rotation.x = 60 * (Math.PI / 180);
//camera.lookAt(scene.position);
//camera.rotation.z = -270 * (Math.PI / 180);
render();
}