old changes

This commit is contained in:
nikolark committed 2020-07-04 12:46:04 +02:00
1 parent 0ad78de7a9
commit 473277dba3
3 files changed
+29 -28

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+13 -13
View File
@@ -121,25 +121,25 @@
//camera.lookAt(scene.position);
/* FX */
//var renderModel = new THREE.RenderPass( scene, camera );
//var effectBloom = new THREE.BloomPass( 1.1 );
//var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
var renderModel = new THREE.RenderPass( scene, camera );
var effectBloom = new THREE.BloomPass( 1.1 );
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
//effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
//var width = window.innerWidth || 2;
//var height = window.innerHeight || 2;
var width = window.innerWidth || 2;
var height = window.innerHeight || 2;
//effectFXAA.uniforms.resolution.value.set( 1 / width, 1 / height );
effectFXAA.uniforms.resolution.value.set( 1 / width, 1 / height );
//effectCopy.renderToScreen = true;
effectCopy.renderToScreen = true;
//composer = new THREE.EffectComposer( renderer );
composer = new THREE.EffectComposer( renderer );
//composer.addPass( renderModel );
//composer.addPass( effectFXAA );
//composer.addPass( effectBloom );
//composer.addPass( effectCopy );
composer.addPass( renderModel );
composer.addPass( effectFXAA );
composer.addPass( effectBloom );
composer.addPass( effectCopy );
render();
}
+3 -2
View File
@@ -1,4 +1,5 @@
body, html {
body,
html {
width: 100%;
height: 100%;
padding: 0;
@@ -7,7 +8,7 @@ body, html {
body {
background-color: #141414;
background: radial-gradient(#1a1a1a, #000000);
background: radial-gradient(#1a1a1a, black);
text-align: center; }
#svg {
+13 -13
View File
@@ -121,25 +121,25 @@
//camera.lookAt(scene.position);
/* FX */
//var renderModel = new THREE.RenderPass( scene, camera );
//var effectBloom = new THREE.BloomPass( 1.1 );
//var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
var renderModel = new THREE.RenderPass( scene, camera );
var effectBloom = new THREE.BloomPass( 1.1 );
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
//effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
//var width = window.innerWidth || 2;
//var height = window.innerHeight || 2;
var width = window.innerWidth || 2;
var height = window.innerHeight || 2;
//effectFXAA.uniforms.resolution.value.set( 1 / width, 1 / height );
effectFXAA.uniforms.resolution.value.set( 1 / width, 1 / height );
//effectCopy.renderToScreen = true;
effectCopy.renderToScreen = true;
//composer = new THREE.EffectComposer( renderer );
composer = new THREE.EffectComposer( renderer );
//composer.addPass( renderModel );
//composer.addPass( effectFXAA );
//composer.addPass( effectBloom );
//composer.addPass( effectCopy );
composer.addPass( renderModel );
composer.addPass( effectFXAA );
composer.addPass( effectBloom );
composer.addPass( effectCopy );
render();
}